/**********************************************************************
 Copyright (C) 2010 Teppo Eeva

 This file is part of Arithmetic Game.
 For more information, see <http://code.google.com/p/arithmetic-game/>

 Arithmetic Game is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 Arithmetic Game is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with Arithmetic Game.  If not, see <http://www.gnu.org/licenses/>.
 **********************************************************************/

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <QHash>

class HighScoreManager;

namespace Ui {
    class MainWindow;
}

class ArithEngine;
class AudioManager;
class AboutDialog;
class SettingsDialog;

class MainWindow : public QMainWindow {
    Q_OBJECT
public:
    MainWindow(QWidget *parent = 0);
    ~MainWindow();

    void updateMenu();

private Q_SLOTS:
    void startGame();
    void handleAnswer();
    void finalizeGame(int score, int level);
    void finalizeLevel(int level);
    void prepareForNextLevel(int level);
    void updateQuestion();
    void showAbout();
    void showSettings();
    void showHighScores();
    void retranslateUi();
    void insertCorrectIcon();

protected:
    void changeEvent(QEvent *e);
    void handleGeometry(bool restore = true);

private:
    void removeCorrectIcons();

private:
    Ui::MainWindow *ui;
    ArithEngine* m_engine;
    AudioManager* m_audioManager;
    HighScoreManager* m_highScoreManager;
    AboutDialog* m_aboutDialog;
    SettingsDialog* m_settingsDialog;
};

#endif // MAINWINDOW_H
